好的,以下是使用虚幻引擎5编写飞机大战游戏代码示例:
```cpp
// 导入所需头文件
#include "Engine/Core/Engine.h"
#include "Engine/World/World.h"
#include "Engine/Rendering/Canvas.h"
#include "Engine/GameObjects/Character/Character.h"
#include "Engine/GameObjects/Projectile/Projectile.h"
#include "Engine/GameObjects/Player/Player.h"
#include "Engine/GameObjects/Enemy/Enemy.h"
#include "Engine/GameObjects/Environment/Environment.h"
#include "Engine/GameObjects/Camera/Camera.h"
#include "Engine/GameObjects/UI/UI.h"
#include "Engine/GameObjects/UI/UIElements/UIText.h"
#include "Engine/GameObjects/UI/UIElements/UIButton.h"
#include "Engine/GameObjects/UI/UIElements/UISlider.h"
#include "Engine/GameObjects/UI/UIElements/UILabel.h"
#include "Engine/GameObjects/UI/UIElements/UIInputField.h"
#include "Engine/GameObjects/UI/UIElements/UIImageView.h"
#include "Engine/GameObjects/UI/UIElements/UISprite.h"
#include "Engine/GameObjects/UI/UIElements/UIRectangle.h"
#include "Engine/GameObjects/UI/UIElements/UILine.h"
#include "Engine/GameObjects/UI/UIElements/UIBox.h"
#include "Engine/GameObjects/UI/UIElements/UIPanel.h"
#include "Engine/GameObjects/UI/UIElements/UIGroup.h"
#include "Engine/GameObjects/UI/UIElements/UIList.h"
#include "Engine/GameObjects/UI/UIElements/UITableView.h"
#include "Engine/GameObjects/UI/UIElements/UITableViewRow.h"
#include "Engine/GameObjects/UI/UIElements/UITableViewCell.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteSheet.h"
#include "Engine/GameObjects/UI/UIElements/UITextureAtlas.h"
#include "Engine/GameObjects/UI/UIElements/UIFont.h"
#include "Engine/GameObjects/UI/UIElements/UIColor.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteBatcher.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRenderer.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteFrameCache.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteBatcherRenderer.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_1.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_2.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_3.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_4.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_5.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_6.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_7.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_8.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_9.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_10.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_11.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_12.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_13.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_14.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_15.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_16.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_17.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_18.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_19.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_20.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_21.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_22.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_23.h"
#include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_24.h"
#include "Engine/GameObjects/UI/UIElements// Engine::USceneComponent* pScene = GetActive()->GetRoot().FindChild
导入不需要,我只看代码逻辑部分
- 作者:China-Hubei-Huanggang
- 日期:2025年2月22日 10:18
- 浏览:21
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