那么开始编写代码吧

not image

好的,以下是使用虚幻引擎5编写飞机大战游戏的代码示例: ```cpp // 导入所需头文件 #include "Engine/Core/Engine.h" #include "Engine/World/World.h" #include "Engine/Rendering/Canvas.h" #include "Engine/GameObjects/Character/Character.h" #include "Engine/GameObjects/Projectile/Projectile.h" #include "Engine/GameObjects/Player/Player.h" #include "Engine/GameObjects/Enemy/Enemy.h" #include "Engine/GameObjects/Environment/Environment.h" #include "Engine/GameObjects/Camera/Camera.h" #include "Engine/GameObjects/UI/UI.h" #include "Engine/GameObjects/UI/UIElements/UIText.h" #include "Engine/GameObjects/UI/UIElements/UIButton.h" #include "Engine/GameObjects/UI/UIElements/UISlider.h" #include "Engine/GameObjects/UI/UIElements/UILabel.h" #include "Engine/GameObjects/UI/UIElements/UIInputField.h" #include "Engine/GameObjects/UI/UIElements/UIImageView.h" #include "Engine/GameObjects/UI/UIElements/UISprite.h" #include "Engine/GameObjects/UI/UIElements/UIRectangle.h" #include "Engine/GameObjects/UI/UIElements/UILine.h" #include "Engine/GameObjects/UI/UIElements/UIBox.h" #include "Engine/GameObjects/UI/UIElements/UIPanel.h" #include "Engine/GameObjects/UI/UIElements/UIGroup.h" #include "Engine/GameObjects/UI/UIElements/UIList.h" #include "Engine/GameObjects/UI/UIElements/UITableView.h" #include "Engine/GameObjects/UI/UIElements/UIScrollView.h" #include "Engine/GameObjects/UI/UIElements/UIGridLayout.h" #include "Engine/GameObjects/UI/UIElements/UIHorizontalLayout.h" #include "Engine/GameObjects/UI/UIElements/UIVerticalLayout.h" #include "Engine/GameObjects/UI/UIElements/UIStackLayout.h" #include "Engine/GameObjects/UI/UIElements/UISpacer.h" #include "Engine/GameObjects/UI/UIElements/UISpriteSheet.h" #include "Engine/GameObjects/UI/UIElements/UITextureAtlas.h" #include "Engine/GameObjects/UI/UIElements/UIFont.h" #include "Engine/GameObjects/UI/UIElements/UIColor.h" #include "Engine/GameObjects/UI/UIElements/UISpriteBatcher.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRenderer.h" #include "Engine/GameObjects/UI/UIElements/UISpriteFrameCache.h" #include "Engine/GameObjects/UI/UIElements/UISpriteBatcherRenderer.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_1.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_2.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_3.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_4.h" #include "Engine/GameObjects/UI/UIElements/UISpriteRendererFactory_Cpp_5.h" #include "Engine5EditorToolkit.h" // 定义游戏窗口大小和分辨率 const int g_WindowWidth = 800; const int g_WindowHeight = 600; const float g_WindowScale = 1.0f; const float g_WindowZoom = 1.0f; // 初始化游戏窗口 void AActor::Init() { SetPosition(g_WindowWidth / 2, g_WindowHeight / 2); SetScale(g_WindowScale, g_WindowScale); } // 更新游戏状态 void AActor::Update() { // 在这里添加游戏逻辑代码,如移动、射击、碰撞检测等 } // 渲染游戏画面 void AActor::Render() { // 在这里添加渲染代码,如绘制角色、敌人、子弹、玩家、环境等 } // 处理用户输入 void AActor::HandleInput(float deltaTime) { // 在这里添加输入处理代码,如按键、触摸等 } // 启动游戏循环 void AActor::StartCoroutine(std::string coroutineName) { // 在这里添加游戏循环代码,如调用游戏主循环函数等 } // 结束游戏循环 void AActor::EndCoroutine(std::string coroutineName) { // 在这里添加游戏循环结束代码,如调用游戏主循环函数等 } ``` 以上代码仅为示例,实际项目中需要根据需求进行修改和完善。

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